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617252Take a loss, but preserve your Hidden Trust Rating. 617253Dispute the outcome of the game, but damage your Hidden Trust Rating. 617255A teammate has been Kicked from the game. Your Hidden Trust Rating and outcome of this match will be affected by the choice you make. If an entire team Disputes the game, then the game will be Arbitrated by Relic. When entering in Disputes your Hidden Trust Rating will be penalized! The system will award the win to the team who has the player with the highest Hidden Trust Rating. Talk with your remaining team mates to see if you want to Dispute the game! 617256TEAMMATE HAS BEEN KICKED 617257Resign 617259Dispute 617500GAME LOBBY 617501Lv 4 617502On 617503Streak 617504Losses 617505Wins 617506Rank/Name 617507Please Wait… 617508No matches found with that search criteria. 617509Viewing None 617510Sorting by Wins 617511Army 617512Game Type 617513Filter by 617514Lv 4 617515On 617516MOST WINS 617517Lv 4 617518On 617519HIGHEST STREAK 617520Search Player 700501Do you want to view the Battlefield? 700502You are Victorious! 700503You have been Defeated! 700504Statistics 700506Yes 700507No 701000Speaker Configuration 701001Quality Setting 701002Master Volume 701003Speech Volume 701004Music Volume 701005SFX Volume 701006Adjust the Scroll Rate 701007Antialiasing 701008Physics 701009Post Processing 701010Game Options 701011LOD Distance 701012Terrain Detail 701013Resolution 701014Effects Density 701015Brightness 701016Texture Detail 701017Effects Fidelity 701018Shadows 701019Reflections 701020Object Scarring 701021Voices 701023Squad Event Cues 701025Sticky Selection 701026Mouse Scroll Speed 701027Squad Control 701029Frequency 701031Automatic Settings 701032CHANGE NAME 701033PLAYER NAME 701034Accept 701035PERFORMANCE TEST 701036Disabling Squad Control removes the Control Group icons from the UI 701037Cancel 701038Options 701039Graphics 701040Audio 701043 Disabled 701044 Disabled 701047Disabling Sticky Selection allows you to de-select your Units 701048Disable the UI for all Event Cues 701056Adjust Screen Resolution. Increased Settings require a faster Video Card 701057Adjust Texture Detail. Increased Settings require more Video Card Memory and a faster Video Card 701058Adjust Shadow Quality. Increased Settings require a faster CPU and Video Card 701059Adjust Model Detail, affects Draw Distance and Detail Level Distances. Increased settings require a faster CPU and Video Card 701060 Disabled 701061Custom Settings 701062 Disabled 701063Adjust Terrain Detail. Increased Settings require more RAM and a faster CPU and Video Card 701064Enable/Disable Water Reflections. Enabling requires a faster CPU and Video Card 701065Adjust Sound Quality 701066Adjust Music Volume 701067Adjust SFX Volume 701068Adjust Speech Volume 701069Adjust Brightness Level 701070 Disabled 701071Adjust the Visual Quality of the Effects. Increased Settings require a faster CPU and Video Card 701072Adjust the amount of Particles rendered per Effect. Increased Settings require a faster CPU and Video Card 701074Shader based Graphical Enhancements. Increased Settings require a faster Video Card 701075Disable Antialiasing. Enabling requires a fast Video Card 701078Disable Damage Textures. Enabling requires a faster CPU and Video Card 701079Adjust how many Voices can be played at the same time 701080Adjust Sample Quality 701081Select the Speaker Configuration that best describes your Audio Setup 701082Adjust the Master Volume 701083Shader Quality 701084Adjust the Lighting Quality. Increased Settings require a faster Video Card. Selecting Low will disable many other options 701085Model Quality 701086Adjust the Model Quality. Increased Settings require a faster Video Card and more Video Memory. Selecting Low will disable High Shader Quality and many other options 701250Continue to the Campaign Menu 701251Medal Awarded! 701253Continue 702002DOW II 702750Mission 1 702751MY CAMPAIGN 702752Load a Saved Game 702753View your Medals 702754Return to Main Menu 702755Delete the Saved Game 702757Play this Mission 702758Load the Saved Game 702759Map 702760Players 702761Map Size 702762Delete 702763| 88/88/888_88 88_AM 702764Mission 1 702765Medal Info 702766Medal Name 702767Mission 1 702768Mission Name 702769Mission 1 702770PLAY MISSION 702771COMPLETED 702772Mission Name Goes Here 702774Mission 1 702775Mission Name Goes Here 702776LOAD GAME 702777Mission Name Goes Here 702778Rename 702779LOAD GAME 702780Delete 702782Mission Name Goes Here 702783Mission Name Goes Here 702784| 88/88/888_88 88_AM 702785Mission Name Goes Here 702786Mission 1 702787Mission 1 702788MAIN MENU 702789CAMPAIGN 702790MEDALS 702791SAVED GAMES 702792Mission 1 702793Mission 1 702794Mission 1 702795Mission 1 702796Mission 1 702797Mission 1 702798Mission 1 702799Mission 1 702800Mission 1 702801Mission 1 702802Mission 1 702803Mission 1 702804Mission 1 702805Mission 1 702806Mission 1 702807Mission 1 702808Mission 1 702809Mission 1 702810Mission 1 702811Mission 1 702812Mission 1 702813Mission 1 702814Mission 1 702815Mission 1 702816Mission 1 702817Difficulty 703000Are you sure you want to QUIT the game and EXIT TO WINDOWS? 703001EXIT TO WINDOWS 703002RETURN TO GAME 703250MAIN MENU 703251EXTRAS 703252PLAY MOVIE 703255Return to Main Menu 703750EXIT 703751EXTRAS 703752OPTIONS 703753MULTIPLAYER 703754SKIRMISH 703755CONTINUE CAMPAIGN 703756CAMPAIGN 703757START TUTORIAL 704001Delete 704002WWWWWWWWWWWWWWWWWWWWWW 704005Map 704006Players 704007Map Size 704008LOAD GAME 704009Delete 704010Mission Name Goes Here 704011| 88/88/888_88 88_AM 704012Rename 704013GAME SETUP 704014Death rides a Panzer 704015Start Locations 704016Start Resources 704017Victory Ticker 704018Win Condition 704019AXIS TEAM 704020MAIN MENU 704023LOAD GAME 704025START GAME 704028SKIRMISH 704032Map Size 704033Map 704037Load Saved Game 704038Delete Saved Game 704040Delete Replay 704042RECORDED GAMES 704043SAVED GAMES 704500Loading 704501Mission title.. 704503WWWWWWWWWWWWWWWW 704504Press any key. 704505Waiting For Players… 704506Ping 704507Perf. 704508Player Name 704509Rank 704511WWWWWWWWWWWWWWWW 704512Ping 704513Perf. 704514Player Name 704515Rank 705250Configure Dawn of War II 705251Save this Game 705252Load a New Game 705253Resume this Game 705254Restart this Game 705255Quit this Game 705256Exit to Windows 705276EXIT TO WINDOWS (NO SAVE) 705277QUIT (SAVE PROFILE) 705278RESTART (NO SAVE) 705279RESUME 705280LOAD GAME 705281SAVE GAME 705282OPTIONS 705500Continue 705501Exit Application 705502Exit Game 705503Restart Game 705504System Options 705505Load Game 705506Save Game 705507Game Options 706250EXIT TO WINDOWS 706251QUIT GAME 706252CONTINUE 706500Restart current game? 706501NO 706502YES 706503Press Yes to Restart Current Game 706504Press No to Continue Current Game 706750Cancel 706751Accept 706752Enter profile name 706753Confirm your Profile Choice 706754Return to the Campaign Menu 707000Restart current game? 707001NO 707002YES 707003Press Yes to Restart Current Game 707004Press No to Continue Current Game 707250Do you want to save your game before quitting? 707251CANCEL 707252QUIT 707253SAVE 707254Save this Game before quitting 707255Quit this Game and Return to the Main Menu 707256Cancel and Return to the Game 707500Are you sure you want to exit to Windows? 707501No 707502Yes 707503Press this button to exit to Windows 707504Press this button to return to the Main Menu 707753CANCEL 707754ACCEPT 708000RESTART 708001OPTIONS 708002QUIT 708003EXIT TO WINDOWS 708004RESUME 708005HELP TEXT HERE 708006Economy and Base Building 708016Exit to Windows 708017Quit the Tutorial 708018Configure Dawn of War II 708250Accept 708251No 708252Yes 708500Accept 708501No 708502Yes 708750Accept 708751No 708752Yes 710001Infantry 710002Vehicle 710003Building 710004Territory 710005Kills 710006Losses 710007TOTAL SCORE 710008View Infantry Statistics 710009Produced 710010Game Time 710011Report Mission Name 710012Team / Player 710017View Vehicle Statistics 710018View Building Statistics 710026View Territory Statistics 710027Casualties 710028Friendly Fire 710029Killed 710030Reinforced 710031Veterancy 710032Total 710033View Miscellaneous Statistics 710034Lost 710035Friendly Fire 710036Destroyed 710037Complete 710038Lost 710039Destroyed 710044Captured 710045Seized 710046Lost 710047Requisition 710048Power 710049Fuel 710052Exit the Statistics Screen 710054Veterancy 710055Produced 7100561 12 32 710057Victory Points Remaining 71005800000 710059Save Replay 710060Main Menu 710064BACK 710069Victory Points Remaining 71007000000 710071EXIT STATS 710072INFANTRY 710073VEHICLES 710074BUILDINGS 710075TERRITORY 710076MISC STATS 710078Team / Player 710079Total 710080Total 710081Total 710082Total 710250MAIN MENU 710251NEXT MISSION 710252CURRENT CAMPAIGN 710253CURRENT MISSION 710254REPLAY MISSION 710261PRIMARY OBJECTIVE 710262SECONDARY OBJECTIVE 710267MEDAL OBJECTIVE 710268STATS 710500EXIT STATS 710501FUEL GAIN 710502POWER GAIN 710503MANPOWER GAIN 710504SECTORS LOST 710505SECTORS SEIZED 710506SECTORS CAPTURED 710507OCCUPIED BUILDINGS LOST 710508OCCUPIED BUILDINGS SEIZED 710509AMBIENT BUILDING DESTRUCTION 710510AMBIENT BUILDINGS OCCUPIED 710511BUILDINGS DESTROYED 710512BUILDINGS LOST 710513CONSTRUCTED 710514VETERANCY OBTAINED 710515ENEMY INFANTRY KILLED 710516ENEMY VEHICLES DESTROYED 710517FRIENDLY FIRE 710518UNITS LOST 710519PRODUCED 7105200 710521WEAPONS ACQUIRED 710522VETERANCY OBTAINED 710523ENEMY INFANTRY KILLED 710524FRIENDLY FIRE 710525UNITS LOST 710526UNITS REINFORCED 710527PRODUCED 710528TOTAL SCORE 710529LOSSES 710530KILLS 710531TERRITORY 710532BUILDING 710533VEHICLE 710534INFANTRY 710543team / player 710544ENTER TIME IN HERE 710545POST GAME STATS MP 710546MISC STATS 710547TERRITORY 710548BUILDINGS 710549VEHICLES 710550INFANTRY 710551TOTAL SCORE 710552SAVE REPLAY 712000CANCEL 712001ACCEPT 712004Save Replay 712005Back to Stats 712750CONTROLS 712751VIDEO 712752AUDIO 712753Adjust SFX Volume 712754Adjust Speech Volume 712755Adjust Music Volume 712756Adjust the Master Volume 712757SAVE 712758CANCEL 712759Adjust the Model Quality. Increased Settings require a faster Video Card and more Video Memory. Selecting Low will disable High Shader Quality and many other options 712760Squad Control 712761Mouse Scroll Speed 712762Sticky Selection 712763Event Cues 712764Adjust the amount of Particles rendered per Effect. Increased Settings require a faster CPU and Video Card 712765Adjust Brightness Level 712766Disable the UI for all Event Cues 712767Effects Density 712768Model Detail 712769Master Volume 712770Music Volume 712771Speech Volume 712772SFX Volume 712773Disabling Squad Control removes the Control Group icons from the UI 712774Adjust the Scroll Rate 712775Disabling Sticky Selection allows you to de-select your Units 713000LOAD SAVED GAME 713001CANCEL 713002LOAD GAME 713003WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 713004Load Saved Game 713005Campaign 713006Return to the Campaign Menu 71303400/00/0000_00 00_WW 713500CONTINUE CAMPAIGN 713501START TUTORIAL 713502Play through the Tutorial before playing the game 713503Play the Single Player Campaign 713505Exit Dawn of War II 713506View the Dawn of War II Credits 713507CAMPAIGN 713508SKIRMISH 713509MULTIPLAYER 713510OPTIONS 713511PLAY CREDITS 713512EXIT 713513Continue a Single Player Campaign 713514Play a CPU Skirmish Match 713515Configure Dawn of War II 713516Play a Multiplayer Match 714751Minimum System Requirements 714752Important Notice 714753* 1 GB of System RAM 714754* Nvidia Geforce 7600 series and above with 256 MB Video Memory 714755* 3.0 GHz+ Intel Pentium 4 or equivalent AMD Athlon XP processor 714756Recommended System Requirements 714757* 1 GB of System RAM 714758* Nvidia GeForce 6600 series and above with 128 MB Video Memory, or ATI x800 and above with 128 MB Video Memory 714759* 3.0 GHz Intel Pentium 4 or equivalent AMD Athlon XP processor 714760Thank you for playing Dawn of War II! 715000Performance Test Results 715001Done 715002Minimum Frame Rate 715003Maximum Frame Rate 715004Average Frame Rate 715105Great 715106Good 715107Average 715108Poor 715109%1VALUE% fps 800751FAILED 801750Select a Target for this Ability 801751Not enough Power. You need 35. Capture more resource points. 801851Not enough Power. You need 35. Capture more resource points. 80188912 08 32 802250RESTART 802751Not enough Power. You need 35. Capture more resource points. 809000Continue 809002+%1XP% XP 809003Discovered %1Region_Name% 809004Badlands Overlook 809005Firebase Argus 809006Black Plateau 809007Ork Camp 809008Paris Valley 809009Lost Ruins 809010Ork Encampment 809011Felix Peak 809012Rigor Peaks 809013Neman Chasm 809014Longfall Bridge 809015Wreckage Field 809016Ork Batteries 809017Crash Site 810000Eldar 810001Ultramarines 810002Blood Ravens Chapter 810003Trainee 902500Congratulations! Your Force Commander has increased in level, gaining health and combat power. 902501Congratulations! Your Apothecary has increased in level, gaining health and combat power. 902502Congratulations! Your Chaplain has increased in level, gaining health and combat power. 902503Congratulations! Your Librarian has increased in level, gaining health and combat power. 902504Congratulations! Your Venerable Dreadnought has increased in level, gaining armor and combat power. 902505Congratulations! Your Land Raider has increased in level, gaining armor and combat power. 902506Level Up! 903000Your troops have found a piece of valuable wargear. 903001This item has been equipped by your Force Commander. 903002This item has been equipped by your Apothecary. 903003This item has been equipped by your Chaplain. 903004This item has been equipped by your Librarian. 903005Sale Price %1PRICE% Requisition. 903010This item has been added to your armory. 903011Your Force Commander already has an item in the ACCESSORY slot. 903012Your Force Commander already has an item in the ARMOR slot. 903013Your Force Commander already has an item in the MELEE WEAPON slot. 903014Your Force Commander already has an item in the RANGED WEAPON slot. 903015Your Force Commander is already carrying his full load of wargear. He must level up to carry more. 903050This hero can carry 1 piece of wargear. 903051This hero can carry 2 pieces of wargear. 903052This hero can carry 3 pieces of wargear. 903053This hero can carry 4 pieces of wargear. 903101Tau Campaign Caste Selection 903102Shas (Fire Caste) 903103http //www.youtube.com/watch?v=Yu_moia-oVI 903104Fio (Earth Caste) 903105The Fio Caste is composed not only of laborers and technicians, but also artisans, scientists and engineers. They are usually credited with the significant leaps in technology that the Tau enjoy. The members of the Earth Caste form the foundations upon which the Tau Empire is built. The inhabitants of this caste are generally short and stout of build. 903106Por (Water Caste) 903107The Por Caste is primarily composed of merchants and diplomats. They are tasked with seeking and maintaining diplomatic relations with the other species of the Tau Empire, as well as maintaining the ease of communication and cooperation between the other castes. 903108Kor (Air Caste) 903109Aun (Ethereal Caste) 903110The Ethereals are the leaders of the Tau. They resemble the Fire and Water Castes physically, but are marked by a diamond-shaped ridge of raised bone in the center of their foreheads. Their origins are unknown, and most Tau will never refuse a request by an Ethereal. 903201You must play a non-campaign skirmish to properly set your profile. Please exit the campaign and play any skirmish, then restart the campaign. 903500New Region Discovered 903501Region Discovery Bonus %1XP% XP. 920010Space Marine Trainee 920011Blood Ravens Chapter 920012Feral Orks 920013Raven Guard 920020Sergeant Revived 920021Your sergeant has been revived in the firebase. 920022Tarkus Revived 920030Move any unit to this waypoint 920031Move all your units to this waypoint 920032Move your unit to this waypoint 920100Move to the Blood Ravens Fire Base 920101Move your sergeant to the Blood Ravens fire base, indicated by the ping on your minimap. To order your sergeant to move, left-click him to select him, and then right-click on his destination. 920102Kill the Feral Orks 920103Slay any feral Orks you encounter on your way to the firebase. To make your sergeant attack, select him and then right-click on the enemy you want to engage. 920104Get healed at the medicae temple 920105Follow the beacons to the meadicae temple. Apothercary Gordian will help you heal. 920106Report to the Base Commander 920107Follow the beacons to the base commander. 920108Lead the Orks into the turret s field of fire. 920109Lead the Orks to the east into the turret s field of fire. 920110Combat Patrol Black Plateau 920111Move your sergeant and the marines under his command to all the patrol points. The next point on your patrol is indicated by a map marker. All your troops must be at a waypoint for it to be flagged as achieved. 920112Keep Your Marines Alive 920113A good commander doesn t squander resources. Don t let any of the Marines under your command die while on patrol. 920114Fall Back 920115Fall back to the designated waypoint and await further instructions. 920120Raze the Ork Camp 920121Attack the Ork camp you discovered on patrol. Destroy all the camp structures and kill the Ork Boss operating there. 920122Rendez-Vous with the Heavy Weapons Team 920123Marines armed with heavy weapons are being deployed by Thunderhawk dropship. Meet them on the battlefield. 920124Destroy All 5 Ork Buildings 920125Destroy all five of the Feral Ork structures on the camp plateau. Flamers are efefctive against structures. 920126Kill the Ork Boss 920127Kill the powerful Ork who has organized the camp. 920130Equip Wargear 920131Librarian Anteas has analyzed the plasma gun you recovered from the Orks. With your sergeant selected, click on the wargear icon at the bottom right of the screen to equip this weapon. 920132Health Packs 920133Apothecary Gordian has prepared some health packs for you to take into the field. 920140Combat Patrol Paris Valley 920141Move your troops along the patrol points. All your troops must be at a point to activate the next marker. Expect heavy resistance from feral Orks. 920142Summon Reinforcements 920143Click on the barracks building and then summon a single Space Marine from orbit. 920150Flank the Orks 920151Send Tarkus and the Heavy Bolter Specialist along the waypoints to flank the Orks guarding the ruins. Keep your other troops under cover. 920155Clear the Ruins of Orks 920156Eliminate all the Orks and Ork structures on the Ruins plateau. 920160Get to the Psychic Beacon 920161Librarian Anteas has detected a resonance of the alien gem you recovered on a plateau south of the firebase. Go investigate. 920165Search the Ork Stash. 920166The Orks have accumulated a huge stash of supplies. Select objects to examine them. 920167Upgrade Tarkus to a Heavy Weapon. 920168With control over the weapon depots you can upgrade marines under your command to carry heavy weapons. Select Brother Tarkus and give him one such upgrade. 920170Rescue the Crew of the Downed Thunderhawk 920171A Space Marine Thunderhawk has crashed in hostile territory. Travel to the crash site to mount a rescue operation. 920172Reach the Crash Site 920173Razorback transports are at your disposal to transport your troops. Use them to explore the terrain and find the downed Thunderhawk. The aircraft s last reported position is indicated by a map ping. 920174Assemble the Turrets 920175Automated turrets have been dropped from orbit to fortify your position. Use your servitor to complete the assembly of these emplacements. 920176Protect the Crash Site 920177Orks are launching an attack on the crash site. The surviving marines are now under your command. Defend the position until the counter runs down. At least one of the crash survivors must still be alive to win the mission. 920180Gather Samples 920181Slay mutated Orks until you have gathered enough samples. Then return to Apothecary Gordian. 920182Slay Mutated Orks 920183Slay mutated Orks until you have gathered enough samples. 920184Return to the Apothecary 920190Raze the Major Ork Encampment 920191Destroy the major Ork settlement. 920192Destroy the Ork Anti-Aircraft Batteries 920193Destroy the anti-aircraft batteries the Orks have keeping our craft grounded. 920194Build Weapon Depots 920196Upgrade Marines 920197Upgrade at least 2 marines with heavy weapons. 920198Call in air support. 920199Call in Vulture gunships to finish off the Ork encampment. 920200Get the Orks in this area to chase you. 920201Take cover here to eliminate the Big Shootas at the sandbags. 920202Capture this point to end the mission. You will be able to play again and pick up where you left off. 920203You may return at a later date to continue play. 920204Take cover. 920205Select the Orbital Relay 920206Click to summon a marine from orbit 921000You are now carrying the ELDAR STONE. It may hold the secret to the Eldar s presence here. 921001This ORK TISSUE SAMPLE could be analyzed to understand the bizarre mutated greenskins. 921002%1NUM% of %2NUM% Tissue Samples Collected 921003Defend Crash Site %1NUM% %2NUM%%3NUM% 922001Your sergeant has died. He has respawned at the location where he arrived on Elsemere. 922002Your sergeant has died. He has respawned in the firebase. 922003You can continue your ongoing quests, although it is in your interest to assemble your troops anew. 925001Welcome to Elsmere, Sergeant. You ve dropped a little ways south of our firebase, so make your way to us and we ll get you started. 925002Oh, and the place is lousy with feral Orks, so you might run into a few on your way. Think of them as our welcoming committee. 925012We also have medicae temples to heal you if you re wounded. There is one here and another in the western part of the firebase. 925013Just stand near one of the temples and the apothcaries will have you back on your feet in no time. 925020Now, it s time to start your training. 925021If you want those stripes to be anything more than decoration, you have to learn command. You re more than a warrior now; you re a leader. 925022We ll start you off small with a single Space Marine to accompany you on your next mission. Tarkus here will be looking to you for command in the field. 925023Tarkus is a veteran battle brother, so he can take care of himself. 925024But remember, a squad is only as good as its commander. If you don t tell your Marine what to do in combat, he may get into trouble. 925030I m sending you and Tarkus out on patrol, sergeant. 925031The valley south of here is infested with feral Orks, and I need you to do some reconnaissance. Move out to the designated way point. Once you re both there, your tactical display will update with the next destination. 925032It s not the primary objective here, but feel free to engage any Orks you come across. 925035Always remember that the Marines under your command depend on you for their lives, sergeant. Don t throw them away needlessly. 925037Quite so. 925050These greenskins are tougher than the last batch, sergeant. We re in for a fight. 925051Look at the size of those monsters! Brace for heavy combat! 925060My battle armor is ruined! I won t last much longer… Should I fall back to the medicae temple? 925071For the love of all that s holy, what are you doing out there? Brother Tarkus was your responsibility! 925072Fall back to base immediately. Apothecary Gordian will try to revive Tarkus. 925080Sweet Emperor! Looks like these Orks are dug in, Sergeant. 925081This is firebase command, sergeant. Fall back to the marked position. 925090Alright, Sergeant. Looks like we have a real test for you this time. 925091That encampment you found means the greenskins are more organized than we thought. I need that camp wiped out. 925092There has to be a chieftain, sir. 925093Tarkus is right, sergeant. The greenskins always organize around an especially big and tough Ork. 925094To clear out that base, you have to kill the Ork leader. 925095Best to burn out their hiding places too. 925096Agreed, but you re not equipped for that. 925097Sergeant, I m sending reinforcements to your position. Just hold tight until they arrive. 925098Once you have all your troops, kill the Ork leader and destroy any structures he s built up. I don’t want anything left standing, sergeant. 925099Thunderhawk transport inbound on your position. 925100Glad to be here, Sergeant. 925101My heavy bolter will lay down suppressive fire, slowing down those Orks and chewing through infantry. 925102My heavy flamer will burn down those xeno structures. 925103I can also fight off the Orks themselves, but my range is very short. 925104I also have excellent range, sergeant, but I do need time to setup whenever I move to a new position. 925105Those craters will give us cover, sergeant. If we move there, we ll be able to withstand heavy fire. 925106Hah! You humies come fer a fight, yeah? I ll give ya a fight! 925107Bloody humies… always ruining me fun… 925108Leave me camp alone, humies! 925109Me camp! Me beautiful camp! 925110We still need to get the Ork leader. 925111Alright, the Ork chieftain is dead. Let s take care of these buildings. 925112Well done, sergeant. That greenskin won t be bothering anyone ever again. Feel free to continue exploring or to return to base for further orders. 925120The Orks have built a barrier here. We ll need heavy weapons to blow this open. 925121My flamer can burn down that gate, sergeant. 925130Good work with that Ork camp, sergeant. Looks like you ve recovered a piece of wargear from their junk heaps. 925131Wargear like this will improve your effectiveness on the battlefield, but it s important to be careful the item isn t booby-trapped or under some alien influence. 925132Talk to Librarian Anteas in the western part of the firebase. He can examine the item for you. 925133Greetings, sergeant. My name is Anteas, a servant of the Librarium. I am at your disposal to answer questions regarding artifacts and the dangers facing humankind. 925134The greenskins often steal our technology and either destroy or damage it. 925135This item seems free of their influence, however. You may safely equip it. 925136Here you are, sergeant. This plasma pistol can cut into heavily armored targets which resist bolter fire. 925137Use it well. 925140Sergeant. I am Mikelus, a chaplain of the Emperor of Man. 925141Like you, I am a warrior against the enemies of humanity. I would ask services of you, if you feel prepared. 925142Excellent. More Space Marines are aboard the Battle Cruiser Armageddon, currently in orbit above Elsmere. To prevent needless injury it s always best to establish safe drop zones for them. 925143Once you are in command of a full strike force, you will establish such drop zones and use them to deploy your battle brothers. 925144For the time being, use the drop zone behind me to call down another Space Marine from orbit. 925145Excellent. This marine will join you on your mission. 925146I am sending you on patrol into the frozen plains west of this firebase. 925147The Orks in that area are larger and stronger than those you have faced thus far, so make sure to use your troops effectively. 925150There are several other high-ranking Space Marines in the western portion of the base. They may have tasks for you to undertake as part of your training. 925160The DECLARE VICTORY button is now available to you on the left of your screen. You can click this button at anytime to withdraw from the planet and end your play session. 925161When you next play Dawn of War II, your quests will resume where you left them (although you may need to restart patrol missions). 925170It s a trap! 925171The Eldar are on this world. Anteas will want to know of this. 925172These Orks are unlike any I ve ever seen. We should get a sample for the Apothecary. 925173Those aren t Orks. What are Eldar doing here? 925174Purge the Orks occupying those ruins, sergeant. 925175They re heavily dug in, sergeant. We need to flank those greeskins! 925180Looks like those Orks put up a real fight. Go see the apothecary at the top of this hill to get healed. 925181Follow me into the Firebase and we ll report to Commander Thule. 925182In future, when you need to call down additional men, you can do so from this landing zone. 925183You have limited supplies, however, and can only support a small number of marines in the field, however. 925184Your tactical display indicates this limit in the top left. 925186Take cover! 925187These Orks are better armed than any ferals I ve seen before. 925188Something is going on here. 925189Damn it! The Orks are in those ruins too, sergeant. 925190That s sacred ground. We have to clear them out. 925191The decision is yours, sergeant, but a straight charge would just put us into their guns. 925192I recommend flanking them to find a way up to that plateau. 925193Alright. Let s get up there and take out those Greenskins. 925194Careful humie… dis might burn a touch… 925195The Ork has got firebombs. Clear out. 925196That doesn t look like any Ork chieftain I ve seen before. 925197Ya trying ta stop me fun, eh humie. Well come on\, then. Dok Grot s gots nuff surjery skills for the lot o ya! 925198Now that wasn t very nice… Da Big Boss ain t gonna be appy bout this. Not one bit! 925199Big Boss? I don t like the sound of that one bit. 925200There are still some greenskins up here, sergeant. 925201Alright! That s the last of them, sergeant. 925202We had better have a look around, though. 925203We ve got some bodies over here, sergeant. And not Orks. 925204These are a whole other kind of alien menace, sergeant. I ve never seen one before, but I think these are Eldar. 925205Looks like Ork weapon fire did these bastards in, but what in the Empoeror s name were they doing here in the first place? 925206One of the Eldar was carrying a gem of some sort. Maybe Librarian Anteas can tell us more. 925207Eldar corpses? Are you quite certain, sergeant? 925208Of course, my apologies. This soul stone proves that your identification was correct. 925209I must study this alien artifact. I will contact you when I learn more, but I am in your debt for bringing me this. 925210Sergeant, I have made an important discovery about the soul stone you brought me. I have another favor to ask of you. 925211I m sorry sergeant, but you need to earn more requistion. Completing missions and slaying enemies can earn you this resource. 925212Here you are sergeant. 925213Hello sergeant. I have prepared a set of medical packets for you to use in the field. 925214You can restore a wounded marine s health by using these emergency packs. 925215I have prepared ten packs for you, the maximum you can carry in the field. 925216However, once you have earned requisition in the field, I can prepare additional ones. Simply come and see me if you need them. 925217Sergeant, take a look at this. 925218These Orks aren t like any others I ve seen here. 925219I think Apothecary Gordian was looking into some new form of xenomutation. 925220We should bring him a tissue sample. 925221You were right to bring this to me, sergeant. 925222This matches some other reports of especially abnornmal Orks in the region. 925223Unfortunately, I need additional samples to make any sort of detailed genetic analysis. 925224The object you recovered is a powerful psychic artifact called a soul stone. 925225My reserach indicates that the Eldar rarely abandon such things, so something extraordinary must be occuring. 925226My own meager psyker gifts are not refined enough to reveal all the stone s secrets, but I have detected a form of psychic resonance between it and another object. 925227I ve indicated this location on your tactical display. Please investigate and let me know what you discover. 925228Damn those aliens! They appeared out of the very air! 925229Look at these piles of junk… and that smashed wreckage. 925230No wonder these Orks are stronger. Someone has been dropping supplies for them. 925231Including Imperial supplies by the looks of it. That s a standard issue supply depot over there. 925232With those supplies you ll be able to command more men on the field, sergeant. 925233They have cases of frag grenades here. They re in good shape, sergeant. We can use them right away. 925234Okay, sergeant. We have a real situation here. 925235Troops from the Ultramarines chapter arrived in system today for training. 925236They left their cruiser in a Thunderhawk transport aircraft, and then we received this transmission 925238We don t know what brought them down or if there are any survivors, but I will not leave brother marines to die. 925239Air transport isn t viable so long as we don t know what knocked that Thunderhawk out of the sky. 925240I want you to lead an overland rescue operation, sergeant. 925241My gut tells me that whoever dropped in weapons for the Feral Orks here is somehow behind this as well. 925242I m turning over two of the base s Razorback transports to you for this operation. 925243Razorbacks can carry several marines each and also have heavy bolter turrets for defense. 925244They re not invincible, but they can withstand most infantry weapons 925245You can use the base s landing zone to call down additional Razorbacks if you wish. 925246You ll also have a construction servitor with you. It is not a combat unit, but the servitor can repair vehicles and call down supplies from orbit. 925247Protect your servitor. It won t last in any kind of fight. 925248Use the infantry drop zone to summon whichever troops you want for this operation. 925249With the supply depot you reclaimed from the Orks, you can support two Razorbacks and up to five marines. 925250Your supplies are still limited, so you ll only be able to bring two marines, a servitor and the two Razorbacks with you. 925251We only have an approximate position for the Ultramarines, so you will need to do some exploration. 925252The Thunderhawk s last known position is marked on your tactical map. 925253Good luck, sergeant. Your brother marines are counting on you. 925254This is Ultramarine Priam to friendly forces. Do you read? 925255We read you Brother Priam. What is your position? 925256Thank the Emperor. Transmitting coordinates now. 925257My battle brothers and I are yours to command, sergeant. 925258Sergeant, this is firebase command. We have your position and are transmitting to the Battle Cruiser Armageddon in orbit above. 925259This is Armageddon command. We have you on scope. 925260Sergeant, we are picking up a lot of movement around your position. Suggest digging in for defense. 925261We have dropped field turrets around your position. Use your servitor to assemble them. 925262The Orks are pulling back, sergeant. Well done. 925263This is Commander Thule on comms channel. Sergeant, good job so far, but we have to break these Orks backs. 925264Armageddon, can you provide orbital bombardment? 925265Negative, commander. Atmospheric conditions are limiting our visibility. We can drop supplies, but our bombard guns are offline. 925266Use your servitor to call down some heavy weapon depots to arm your men. Get at least three depots down. 925267Make sure one of these structures is a missile depot. You re going to need it to take out any more vehicles the Orks have waiting for you. 925268Alright. Now that we have their supplies, let s start breaking out the weapons. 925269I recommend upgrading at least three marines with heavy weapons. 925270Sergeant, this is Armageddon command. We ve identified where the anti-aircraft fire that brought down the Icarus came from. 925271Thule here, sergeant. Knock out those missile batteries and we ll be able to send you air support to finish off the main Ork encampment. 925272Well done, sergeant. Once you have the main Ork encampment located, call in an airstrike. 925273This is Vulture Gunship Alpha. Alpha, Bravo and Gamma are inbound on your position. 925274Vulture gunships begining assault. We are at your disposal, sergeant. 925275Targets destroyed. Vultures alpha, beta and gamma returning to base. 925276Well done, sergeant. Gather the survivors and return to base at your leisure. You have earned your stripes in my eyes at least. 925277I need at least ten additional samples of mutated Ork tissue, sergeant. 925278Recover them for me and I will be in your debt. 925279Excellent work, sergeant. It will take some time to process all of these samples, but I m sure I can get to the bottom of this in time. 925280Sergeant, we salvaged a single missile launcher from the crash. 925281The weapon has a long setup and reload time, but is highly effective against vehicles. 925282Hell! Sergeant, you re going to have to do this the old-fashioned way. 9000170Eldar Guardian Squad 9000180Death from above! 9000190Assault Squad 9000200In the name of the Emperor! 9000210Space Marine Tactical Bolter Squad 9000280DEV BLUEPRINT 9000290M4 Sherman 9000300DEV BLUEPRINT 9000310Space Marine Tactical Bolter Squad 9000320DEV BLUEPRINT 9000330Space Marine Tactical Bolter Squad 9000350Death from above! 9000360Space Marine Builder Squad 9000370DEV BLUEPRINT 9000380Thunderhawk 9000390In the name of the Emperor! 9000400Space Marine Tactical Bolter Squad 9000410In the name of the Emperor! 9000420Space Marine Tactical Bolter Squad 9000460Death from above! 9000470Dreadnought 9000560There is no help for pansy-elves. 9000570Eldar Guardian Squad 9000580There is no help for pansy-elves. 9000590Eldar Guardian Squad 9000630There is no help for pansy-elves. 9000640Eldar Guardian Squad 9000800M2 Flamethrower 9001020Space Marine Flamer Squad 9001030Happiness is a warm bolter. 9001040Space Marine Heavy Bolter Squad 9001050Peace through superior firepower 9001060Space Marine Missile Launcher Squad 9001070Death from above! 9001080Space Marine Assaut Marine Squad 9001090Feral Orks 9001100Feral Ork Boyz 9001110Basic infantry of feral Orks. 9001120Feral Ork Boyz 9001130Tastes like…chicken 9001140Space Marine Plasma Rifle Squad 9001150In the name of the Emperor! 9001160Space Marine Tactical Bolter Squad 9001170In the name of the Emperor! 9001180Space Marine Tactical Bolter Squad 9001220Basic infantry of feral Orks. 9001230Feral Ork Boss 9001300Basic infantry of feral Orks. 9001310Feral Ork Boyz 9001320Death from above! 9001340Death from above! 9001350Space Marine Assaut Marine Squad 9001360Even in death… 9001370Space Marine Dreadnought 9001380Basic infantry of feral Orks. 9001390Feral Ork Boyz 9001400XV22 Battlesuit 9001410XV8 Crisis Battlesuit Commander 9001420XV8 Crisis Battlesuit Shas vre Bodyguard 9001430Fire Warrior Squad 9001440Ranged Infantry 9001450!9001450 9001460Kroot 9001470Melee Infantry 9001480Greater Good 9001490You earn Greater Good points by killing enemy units and dying in combat. Spend the resource on the Tau s global abilities 9001500XV88 Broadside Battle Suit 9001510Air Caste Strike 9002540Strategic Point 9002550Capture this point for intel, reinforcements, and a location to fall back. 9002780Assault Marine 9002810Servitor 9002840Tactical Marine 9002870Tactical Marine 9002900Devastator with Flamer 9002930Devastator with Heavy Bolter 9002960Devastator with Missile Launcher 9002990Devastator with Plasma Gun 9003170Dreadnought 9003200Feral Ork Boy 9003230Slugga Boy 9003270Dark Eldar Warrior Squads 9003300Dark Eldar Raider 9003320Bunker 9003330Garrissonable Structure 9003370Talos 9003570Landraider 9004200Sandbags 9004250Sergeant 9004400Leader of Men. Wielder of Swords. 9004410Space Marine Sergeant 9004420In the name of the Emperor! 9004430Space Marine Tactical Bolter Squad 9004560Shoota Boy 9004590Big Shoota Boy 9004620Basic infantry of feral Orks. 9004630Ork Shoota Boyz 9004640dis ere is da boyz dat has da big shootaz 9004650Ork Big Shoota Boyz 9004660Nob 9004810In the name of the Emperor! 9004820Space Marine Tactical Bolter Squad 9004950In the name of the Emperor! 9004960Space Marine Tactical Bolter Squad 9005600Force Commander 9005630In the name of the Emperor! 9005640Force Commander 9010440Ork Banner 90104501 trooper can man this structure 9011310Basic infantry of feral Orks. 9011320Feral Ork Boyz 9011660Basic infantry of feral Orks. 9011670Feral Ork Boyz 9011740Basic infantry of feral Orks. 9011750Ork Shoota Boyz 9011790Basic infantry of feral Orks. 9011800Ork Shoota Boyz 9012800Purge! Cleanse! Kill! 9012810Space Marine Melee Marine Squad 9013630In the name of the Emperor! 9013640Space Marine Tactical Bolter Squad 9017639Okay, sergeant. Reports from the firebase indicate that there are feral Orks between you and them. 9017640You can ensure that you attack any enemies you run into by giving an Attack-Move order. 9017641To do so, first left-click on the Attack-Move button and then left-click on your destination. 9017642Troops ordered to Attack-Move will engage and pursue any enemies they run into. 9017643If given a simple Move order, they’ll only fire a few shots before continuing to their destination. 9017644Issue an Attack-Move order to the next waypoint. 9017645Well done, sergeant. These Orks are melee fighters, but so are you and you outclass them one on one. 9017646Excellent. My display is picking up your movement just fine. 9017647Left-click on your sergeant to select him. 9017648Left-click on your sergeant to select him. 9017649Left-click on your sergeant to select him. 9017650Hah! Well done. Looks like they picked the right marine to send us for once. 9017651Marine, this is Battlebarge Armageddon. Do you read me. 9017652Loud and clear, ma am. 9017653I m picking up a large concentration of Orks just to the west of your position. Looks like they re massing for an assault. 9017654Actually. Sergeant, why don t you take care of that? 9017655Sergeant, you re going to be running into a good sized mob, so I wouldn t suggest getting into a melee with them. 9017656You just want to get their attention and cause them to chase you. Then just drawm into the bunkered Space Marines line of fire. 9017657Best way to do that is to engage them at range with your pistol, so you need to change your stance. 9017658Stance determines whether a unit favors melee or ranged combat. Left-click on the stance button to change to ranged stance. 9017659Excellent. Now you ll engage enemies at range instead of charging into close combat. 9017660Be careful, however. Enemies can still charge you and force you into melee combat. 9017661With this number of Orks, that could be fatal. 9017662When you re ready, head down the path to the west to get to the Orks. 9017663They re after you! Head back toward the bunker! 9017664Hah! Well done. Looks like they picked the right marine to send us for once. 9017665Marine, this is Battlebarge Armageddon. Do you read me. 9017666Loud and clear, ma am. 9017667I m picking up a large concentration of Orks just to the west of your position. Looks like they re massing for an assault. 9017668Actually. Sergeant, why don t you take care of that? 9017669Sergeant, you re going to be running into a good sized mob, so I wouldn t suggest getting into a melee with them. 9017670You just want to get their attention and cause them to chase you. Then just draw into the bunkered Space Marines line of fire. 9017671The best way to do that is to engage them at range with your pistol, so you need to change your stance. 9017672Stance determines whether a unit favors melee or ranged combat. Left-click on the stance button to change to ranged stance. 9017673Excellent. Now you ll engage enemies at range instead of charging into close combat. 9017674Be careful, however. Enemies can still charge you and force you into melee combat. 9017675With this number of Orks, that could be fatal. 9017676When you re ready, head down the path to the west to get to the Orks. 9017677They re after you! Head back toward the bunker! 9017678Damnation! Don t these Orks ever tire of this? I ve got turrets covering that approach, but I ll need to send a Battle Brother to draw the Orks into our line of fire. 9017679Damnation! Don t these Orks ever tire of this? I ve got turrets covering that approach, but I ll need to send a Battle Brother to draw the Orks into our line of fire. 9017680Damnation! Don t these Orks ever tire of this? I ve got turrets covering that approach, but I ll need to send a Battle Brother to draw the Orks into our line of fire. 9017681Damnation! Don t these Orks ever tire of this? I ve got turrets covering that approach, but I ll need to send a Battle Brother to draw the Orks into our line of fire. 9017682Damnation! Don t these Orks ever tire of this? I ve got turrets covering that approach, but I will need to send a Battle Brother to draw the Orks into our line of fire. 9017683Follow this path to find the Orks to lure in. 9017684Follow this path to find the Orks to lure in. 9017685Corpse 9017686The corpse of an Eldar 9017708Get ready to rumble! 9017716Okay. Let s see what these Orks are hiding behind here 9017717Grok! Grok! Grok! 9017718It s some kind of Ork ceremony… 9017720Grok! Grok! Grok! 9017721It s some kind of Ork ceremony… 9017723Grok! Grok! Grok! 9017724It s some kind of Ork ceremony… 9017726Refit Marine Bonaparte 9017727Click the Heavy Bolter Marine button to call back Marine Bonaparte, now armed with a heavy bolter. 9017730Description 9017731Title 9017732I have received worrisome reports of Orks raiding the roads near several desert communities. 9017733The citizens of this world look to us for protection and we cannot shirk that duty. 9017735I fear you will face strong opposition from the greenskins, so I d ask that you take Brother Bonaparte with you as well. 9017736I suggest arming him with a heavy bolter, which will be highly effective against Ork infantry. 9017737Okay sergeant. To rearm Bonaparte, you ll need to select the Orbital Relay at the base. 9017738Orbital relays are your lifeline on planet-side. Its what allows us to send down supplies and additional troops from the Battle Barge. 9017739Left-click on the indicated button to rearm Bonaparte with a heavy bolter. 9017740Excellent. It will take a few seconds for him to rearm. 9017742The downside is that this things takes a second to setup or tear down. But trust me it s worth the trouble. 9017743text is text
https://w.atwiki.jp/touhoukashi/pages/2411.html
【登録タグ NAGI み 小峠 舞 少女が見た日本の原風景 曲 舞音KAGURA】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/riftinfo/pages/275.html
RIFT Update 1.6 - 11/16/11 == FEATURES === EMBER ISLE = = CADUCEUS RISE [Dungeon] = = RISE OF THE PHOENIX [Sliver] = = STOCKPILE BLACK GARDEN = = ASCEND-A-FRIEND UPDATES = = UPDATED 'START MENU' BUTTONS = GENERAL EXPERIENCE UPDATES RIFTS AND INVASIONS LOOKING FOR GROUP PLANAR ATTUNEMENT SOULSCLERICCABALIST DRUID INQUISITOR JUSTICAR SENTINEL SHAMAN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORCHAMPION PALADIN REAVER RIFTBLADE VOID KNIGHT WARLORD DUNGEONS, SLIVERS, AND RAIDSDROWNED HALLS [Sliver] HAMMERKNELL [Raid] RIVER OF SOULS [Raid] PvP WARFRONTS CHRONICLES ZONESDROUGHTLANDS GLOAMWOOD IRON PINE PEAKS SCARLET GORGE SCARWOOD REACH SHIMMERSAND STILLMOOR CULT SAGA ITEMS CRAFTING ART AND AUDIO MACROS AND COMMANDS UI/SETTINGS KNOWN ISSUE If you re exploring the new dungeon "Caduceus Rise" please be aware we ve had to disable the final boss, Caduceus - you ll be able to face him after the next Hotfix! == FEATURES == Welcome to EMBER ISLE, a new zone where the cults of Laethys and Maelforge work to restore their masters to power, and the history of both the Farclan Dwarves and Kelari is being re-discovered. Caduceus Rise, the largest dungeon to date, is now available on Ember Isle in both Normal and Expert modes. See CADUCEUS RISE for more info. In the newest Sliver, the Wanton have corrupted the Titan Gate into a portal for Maelforge s entry to Telara. Prevent this fate in RISE OF THE PHOENIX! Details below. World Event As winter descends on Telara, Grandfather Frost and the Yulemother arrive to celebrate the season. Keep an eye on the World Event UI for the start of THE FAE YULE event in the days following the arrival of 1.6! The second tier of Planar Attunement is now unlocked! We ve made some additions and updates to the Ascend-a-Friend system, and friends can now be Ascended from the new in-game UI! See ASCEND-A-FRIEND UPDATES, below. A new alternate version of the Black Garden Warfront enters the weekend rotation; see details under STOCKPILE BLACK GARDEN! The start menu buttons on the UI have been reorganized and put into a new layout; look below under UPDATED START MENU BUTTONS for more info. = EMBER ISLE = An entirely new overworld zone, the volcanic island of Ember Isle plays a strong part in the history of both the Dwarves and the Kelari, as well as being the current seat of the Wanton and the Golden Maw s plots to restore Laethys and Maelforge to power. The Sourcewells, direct connections to the core of Telara, are powerful energy sources and invaders from the Planes attempt to control and corrupt them for their own ends. The Guardians venture to Ember Isle to seek out the Dwarves who left to form the Farclan. The Defiants look to discover what happened to their Kelari brethren who remained after a civil war fractured their people. Ember Isle is a fully-featured level 50+ zone including all new characters and storyline, new defense-style gameplay, a large emphasis on Planar invasions, and all the good things you might expect - new gear and items, artifacts, vanity sets, pets, titles, factions, achievements... the list goes on! Two new Tier 2 raid Rifts have been introduced! Travel to Ember Isle to find the openers for Dragon’s Gold and Enkindled Flames! The Telaran effort to rebuild the Travel Stones has opened travel to Ember Isle once more; visit the NPCs at the Travel Stone locations outside of Meridian and Sanctum to journey to the island. = CADUCEUS RISE [Dungeon] = The Golden Maw and some of their Wanton allies occupy the temple at Caduceus Rise, built by the Kelari to honor the powerful Telaran spirit, Caduceus. In their ongoing efforts to give Laethys a corporeal form, her cult followers have made an agreement with Caduceus to lend his powerful Earth magic to their cause. By negating Caduceus assistance, the Ascended buy more time against Laethys attempts to return to full strength on Telara. Normal mode Caduceus Rise is targeted for a group of level 48-50 Ascended. Two - yes, two - tier 2 Expert modes are also available! = RISE OF THE PHOENIX [Sliver] = In an alternate Telara, the Eth priests attempting to open the Titan Gate in Stonefield are ambushed by General Silgen and the forces of Maelforge before they can complete their ritual - allowing Silgen to warp the gate into a portal for the forces of Maelforge. In an effort to stop the Wanton, High Priest Arakhurn pushes himself too far and is immolated, reborn as a phoenix. Enter the Rise of the Phoenix sliver to prevent the Eth s tragedy from turning into Maelforge s takeover of Telara! Rise of the Phoenix is intended for a group of 10 well equipped players who might otherwise be tackling the challenges of Hammerknell. New gear, new pets, and new achievements await! = STOCKPILE BLACK GARDEN = A new weekend warfront joins the rotation! Stockpile Black Garden is a 15 vs. 15 player Warfront available in all level brackets. Obtain, defend, and store the most orbs to gain victory for your team! = ASCEND-A-FRIEND UPDATES = You can now invite a friend for Ascend-a-Friend from inside the game! See the status of your invitees from the new AAF In-Game UI, located under the Social button on the new start menu. All NEW Ascend-a-Friend Rewards! You are now additionally granted an awesome chest of Ascended Treasure when someone that you referred subscribes to RIFT. Ascended Treasure includes things like Inscribed Sourcestone, Lucky Coins, Plaques, and Marks! FREE TIME! You get 30 days of free time for every friend that you refer to RIFT who continues to play for more than 30 days! Ascend-a-Friend awards are now granted at the time your invited friend subscribes to RIFT. = UPDATED START MENU BUTTONS = We updated and consolidated the on-screen menu butttons that appear by default in the lower left corner of the screen. PLAYER The Player subsection handles menus related to your character s current status, abilities, and quests. ACTIVITIES Manage your queues for Warfronts and Dungeons here! SOCIAL Handles keeping track of your friends, guild, and raid members under this section. HELP For when you need somebody! Contact CS or receive other in-game assistance or reports. SYSTEM This is where all of the setting, layout, and keybinding type menus are hanging out. GENERAL Added a checkbox to merchants who have items filtered from your view that will allow you to See All Items. Nimble mounts - +90% speed - now require level 30 rather than level 40 to use. You may now remain mounted while inside Lantern Hook and the Chancel of Labors. The Inventory search feature can now search by the terms Soulbound and Bind-On-Equip to help find these items in your inventory. Characters who are /afk will be notified if they auto-fail any party or raid leader-issued ready checks. Added an Already Purchased indicator (if applicable) to the tooltip of Ascended Power abilities on merchants. All Artifacts now stack to 99. Which is a lot. The minimap now shows tracked NPCs that are dead for as long as they remain lootable. EXPERIENCE UPDATES Groups of 10 or more players will gain more experience when killing NPCs than they currently get. Instance boss NPCs in Expert and Master modes now award more experience when killed. Instance boss NPCs in Slivers and Raids now award significantly more experience when killed. RIFTS AND INVASIONS Rift consumable items now stack to 50, increased from 20. The [Zone] Defender Achievements now have more general description text as the Rifts required now regularly show up in all zones. All Invasions now drop Artifacts based on the Invasion s planar type, rather than based on zone, as the presence of zone-specific Invasions has changed due to world events and new Rift opening abilities. PvP Rifts When you are carrying the Sourcestone, we now show a target arrow on the ground pointing you toward where you should go with it. Increased the frequency at which Invasions spawn during high level zone events. Added more daily quests to all zones for closing Rifts and defeating Rift creatures. LOOKING FOR GROUP Players manually added to in-progress LFG groups can now use the Enter Dungeon button on their LFG map icon. Some forms of NPC mind control effects that would remove you from the LFG queue no longer do so. You can now use the raid frame UI to initiate a LFG member votekick. PLANAR ATTUNEMENT The second tier of Planar Attunement is now unlocked! The window now allows you to preview abilities in tiers you cannot access yet. Players will receive more Planar Attunement experience when killing NPCs in Sliver and Raid zones. Significantly increased the amount of experience granted for Raid and Sliver bosses. Significantly increased the amount of Planar Attunement experience awarded from random Tier 1 and Tier 2 Expert Dungeon completions via LFG. SOULS Teleport abilities like Shadow Assault and Shadow Stalk that move the character behind the target will fail less often and will now teleport directly on top of the target if no good location is available behind it. CLERIC CABALIST Undertow Now properly triggers on the correct target of Maelstrom (assuming it s an enemy, of course). DRUID Satyr Now properly inherits the Cleric s Focus, allowing Thorns of Asphodel to do proper damage in raids. Spirit of the Wood Now properly works as described, and no longer affects the pet s auto-attacks. INQUISITOR Clinging Spirit Can also be applied by Bolt of Depravity. Now properly lists its duration as 15 seconds. Nysyr s Rebuke No longer suffers from pushback. JUSTICAR Increased threat generated by all damaging abilities. Bolt of Radiance Now properly categorized as a Damage ability and not Threat in the ability binder. Precept of Refuge This ability may now critically hit. Reparation Now properly matches the ability description, no longer healing other Clerics with Reparation. Righteous Mandate, Doctrine of Righteousness Properly flagged as a single-target spell, rather than an Area of Effect spell. Rebuke No longer interrupts un-interruptible boss abilities. Mien of Leadership Increased threat bonus to 500%. Now also causes overhealing to generate threat. Thorvin s Law Now causes Mien of Leadership to reduce damage from spells by 3-6%, and all non-Physical damage by 1% + 1% per point spent in Justicar above 26. No longer requires the purchase of Precept of Refuge to unlock. Shield of Faith Now reduces all damage by 2-10%. Just Defense Now absorbs 50% of the Cleric s maximum health. Removed ranks 2 and 3. Resplendent Embrace Now also increases the Cleric s maximum health by 20%. Hammerknell Synergy Crystal 4-piece Bonus Reduced the absorption triggered by Doctrine of Authority to 50% of the Justicar s Spell Power. SENTINEL Serendipity Now properly applies to the next spell cast immediately after proccing. SHAMAN Lightning Hammer Lightning may now critically hit. Bitter Wind Reduced cooldown to 10 seconds. MAGE Fixed a bug where Charge consuming abilities which block Charge generation while active could also block Mana returned from drinks. ARCHON Purification Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse debuff on them. Illuminate - New Ability Illuminates the weak points on a target, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 20 seconds. Obtained after spending 14 points in Archon. CHLOROMANCER Raised in Nature Now uses only the mage s base Intelligence and the Intelligence added by equipment to determine the amount of Endurance bonus granted. Updated ability descriptions on Lifegiving Veil, Lifebound Veil, and Synthesis. Nature s Cleansing Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse, Poison, or Disease debuff on them. Living Shell Fixed an issue where this would not return Mana if used while Entropic Veil was active. Wid Growth Fixed an issue where the Snare and debuff portions of wild Growth did not have the same radius as the heal effect. DOMINATOR Quick Thinking Fixed a bug where Quick Thinking would not be consumed by casting Icicle if both Quick Thinking and Storm Shard occurred at the same time. Haunting Pain Increased damage. Now deals damage every 1 second, down from 2. Fixed an issue where the damage was not dealt as expected when used with less than 10 stacks. Updated mana cost. Fixed an issue where the damage or duration in the debuff tooltip would display as 0. Thunder Blast Now interrupts the target when the ability is cast instead of at the time damage is dealt. Fixed an issue where switching targets just after the ability was cast would cause the new target to get knocked back rather than the spell s target. Will now trigger Quick Thinking when cast. Deny Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse, Poison, or Disease debuff on them. Improved Charged Shield Fixed an issue where this was not correctly affecting the damage of Charged Shield and Mass Charged Shield. Updated description to indicate that it affects Mass Charged Shield. Fixed an issue where Traitorous Influence and Mass Betrayal would not drain Mana or Energy if cast while a Charge-draining ability, such as Internalize Charge, was active. Fixed an issue where Ineptitude and Call of Spring were incorrectly affecting the ability and tooltip descriptions for Incompetence. ELEMENTALIST Velocity Now has a 100% chance to debuff enemies hit by Crystalline Missiles. The debuff increases the mage s Elemental pet damage against that target by 15-75%. Updated the description to more clearly indicate it only affects ability damage. Crystalline Missiles Increased damage. Air Elemental Reduced damage of the Air Elemental s Lightning Bolt and Ball Lightning abilities. Elemental Fury - New Passive Ability Successful critical hits by the Mage s Elemental pet will increase the Mage s Spell Power by 20 for each point spent in Elementalist at 40 and above. This buff has a 15 second duration. Obtained after spending 40 points in Elementalist. Planar Expansion The damage bonus now affects Earth Elemental pets in addition to the currently affected Air and Water Elementals. Now increases Elemental pet damage by an additional 3% for each point spent in the Elementalist soul above 31. Swarming Flames Reduced cooldown to 2 minutes. NECROMANCER Plague Bolt Increased damage. The Shadow Revenant ability, Oblivion, now requires only the initial target to have Necrosis in order to trigger the Area of Effect damage and additional effects of Oblivion. Mass Grave Reduced cooldown to 2 minutes. The Skeletal Knight s Bone Shatter ability will now force enemies it successfully taunts to attack the pet for 3 seconds, in addition to its previous effects. Deadly Collusion - New Passive Ability Successful Critical Hits by single target spells will increase your Undead pet s Attack Power and Spell Power by 30 for each stack of Deathly Calling on the affected target. Attack and Spell Power boost lasts for 15 seconds. Ability is gained after spending 40 points in Necromancer. Epidemic - New Passive Ability Successful Critical Hits by the Mage s Undead pet will reduce the casting time of the Mage s next Plague Bolt within 10 seconds to instant-cast. Obtained after spending 44 points in Necromancer. PYROMANCER Due to the below changes, characters with Soul Points spent in Pyromancer will receive a free Soul respec. Burning Bonds Now instant-cast. Improved Burning Bonds Removed. Unbreakable Bonds Now requires points spent in Burning Bonds. Backdraft No longer has Fire Storm as a prerequisite to obtain. Fire Shield Now a single-point branch ability. Improved Flame Jet Now a two-point branch ability. Spark - New 5-point branch ability Reduces the Mage s global cooldown by 0.1-0.5 seconds. Unlocked after spending 20 points in Pyromancer. Ignition Now reduces the casting time of non-Fire spells by 1-5%, in addition to its original effect. Philosophy of Flame - New branch ability Increases the Mage s maximum Charge by 5-10. Unlocked after spending 10 points in Pyromancer. Burning Fury - New branch ability Each time the Mage fails to critically hit a target with a single-target spell, they gain a 15 second stacking buff. This buff increases their Spell Critical Hit chance by 3% per stack. A successful critical hit on a target will consume all stacks. Unlocked after spending 5 points in Pyromancer. Combust Renamed to Improved Combustion. Glyphs of Power Now increases all spell damage by 5%, at the expense of the Pyromancer taking 5% more damage. Improved Glyphs of Power Decreases the additional damage you take while affected by Glyphs of Power by 1-5%. Increases the additional damage you deal under Glyphs of Power by 1-5%. Fireball Now has a base 20% chance to proc a Combust damage-over-time effect on the target. The Combust damage-over-time effect now deals damage as soon as it is applied, and every second after. This is decreased from the previous 2-second interval. Improved Combustion Now appears in the combat log as its own ability, no longer attributing the damage to Fireball and no longer deals damage based on how much damage Fireball does. Now increases the chance for Fireball to proc Combust again on the target by 10-30%. Countdown Damage now increased by 5% for each stack of Combust on the target. Improved Flame Bolt The buff effect now increases all spell damage by 10% instead of just Fire. Wildfire Now gives Flame Bolt a 33-100% chance to proc Combust on the target, in addition to its previous effects. Pyromancer s Armor The chance for this ability to proc is now increased by 1% per point spent in Pyromancer above 40. Updated description to indicate that this cannot occur more than once every 10 seconds - the ability worked this way previously, but now the spell description matches. Withering Flames Now deals Fire damage and applies a stack of Combust each second while channeling. Withering Flames damage is increased by 20% for each stack of Combust on the target. Heat Wave No longer reduces the global cooldown. Also no longer resets the cooldown of Intensify Elements or Sacrifice Life Damage. Fulminate Now requires 110 Charge to cast. Improved Smoldering Power Combined into the base Smoldering Power ability, removed the Improved Smoldering Power ability. Smoldering Power Fixed an issue where this would not consume Charge if used while Internalize Charge was active. Fire Storm Now deals damage every 1 seconds, down from 2 seconds previously. Damage per tick has been reduced so that the total damage of the full channel has not changed. It will no longer deal damage immediately upon casting. Duration of the total channel has not been changed. Fiery Concentration Now reduces the amount of pushback suffered while casting single-target spells by 33-100%. STORMCALLER Due to the below changes, characters with Soul Points spent in Stormcaller will receive a free soul respec. Hypothermia Increased the duration of the Hypothermia debuff to 15 seconds. Duration of the Snare effect is unchanged. Multiple mages can now have the Hypothermia debuff on the same target at once. This applies only to the debuff and doesn t impact the snare portion of the effect. Building Storm, Favorable Conditions Abilities removed. Storm Shard - New Ability Tier 3 branch ability with 3 ranks. Gives your damaging Air spells a 33-100% chance to make your next Icicle cast within 10 seconds an instant cast, and gives that Icicle a 100% chance to critically hit with increased critical hit damage bonus of 75%. Cannot occur more than once every 10 seconds. Lightning Conductor Now causes Electrocute, Thunderbolt, Raging Storm, and Forked Lightning to deal 10-30% more damage if the target is suffering from Hypothermia. Watertouched Soulstone Fixed an issue where this was not correctly working with AoE abilities. Lightning Rod Now reduces the pushback caused by damage attack by 50-100% while casting area effect spells. Eye of the Storm Damage increased. Icicle Damage increased. Permafrost Ability removed. Severe Weather - New Ability Increases damage done by area effect spells by 10-20%. Tier 5 branch ability unlocked after spending 20 points in Stormcaller. Forked Lightning Reduced damage. The portrait icon for Electrified now shows the correct stack size and remaining time when switching targets. WARLOCK Devouring Shadows Now deals damage every second, down from 2 seconds previously. It will no longer deal damage immediately upon casting. The duration of the channel has not been changed, but the damage and charge generation per tick has been adjusted to maintain the same overall damage and charge from a full channel of the ability. Neddra s Influence Now increases both Death and Fire damage dealt by damage-over-time spells. Improved Warlock Armor Renamed to Improved Mage Armor. Now increases the Mage s damage by 2-10% when they have any Mage Armor buff active. Updated icon. Void Decimation - New Passive Ability Increases the Mage s Void Bolt damage by 0.75% for each of their Death damage-over-time spells affecting the target. This bonus increases by an additional 0.75% for each point spent in Warlock above 40. Obtained after spending 40 points in Warlock. Dark Armor Fixed a bug where rank 1 was not dealing damage. ROGUE ASSASSIN Hammerknell Synergy Crystal 2-piece Bonus Assassin Finishers apply Expose Weakness on the target. BARD The requirement where players can only have 1 Fanfare per Bard has been removed - the Bard can now buff the entire group with all 3 Fanfares. Coda of Jeopardy - New Ability Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order. Extended Grief Ability now also increases the duration of Coda of Jeopardy. BLADEDANCER Weapon Barrage No longer turns on auto attack which causes Incapacitate and Lost Hope to break. INFILTRATOR [PvP] Ambush Fixed a bug so that the remaining pets do not despawn when only one of the pets is killed. MARKSMAN Electrified Munitions, Silver Tip Munitions, Vampiric Munitions No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%. Hammerknell Synergy Crystal 4-piece Bonus Increases the damage of Electrified Munitions by 30%, down from 50%. NIGHTBLADE Blackout Functionality changed. Now a passive ability that increases the number of times Scourge of Darkness triggers by 3, and the damage of Death-based attacks by 6%. For every point spent in Nightblade above 44, the number of Scourge of Darkness triggers increases by 1 and the Death-based attack damage increases by 2%. Twilight Transcendence The amount of healing done is now computed from the Rogue s base maximum health instead of their current maximum health. Twilight Shelter Duration of the buff reduced from 8 seconds to 5 seconds. When combined with Twilight Transcendence, the outgoing damage reduction is recalculated before the second reduction is applied, from 100% to 60% with Twilight Shelter, and from 60% to 36% with both Twilight Shelter and Twilight Transcendence active. Fire and Death Attunement Now increases damage dealt by 2-6%, up from 1-3%, and decreases damage taken from Fire and Death based attacks by 2-6%, down from 5-15%. Scourge of Darkness Fixed a bug where additional triggers from Blackout and Synergy Crystal effects were not benefiting from the 30% damage bonus of Heat Retention. RANGER Quick Shot Fixed a bug with the first tick of Quick Shot s damage-over-time effect so that it no longer triggers poisons, weapon enchantments, or Munitions effects. Hammerknell Synergy Crystal 2-piece bonus Splinter Shot and Shadow Fire can now be cast instantly. RIFTSTALKER Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec. Guardian Phase Now unlocked at 16 points, down from 18. Increases all Resistances by 30, reduced from 50. Improved Guardian Phase Now also reduces damage taken from non-Physical attacks by 5% when Guardian Phase is active. Stalker Phase Now unlocked at 18 points, up from 16. Guarded Steel Duration set at 30 seconds and does not increase with more Combo Points spent. Improved Guarded Steel Functionality changed. Now increases your Deflect chance by 10-20% and increases threat generation by 20-40% while Guarded Steel is active. Rift Guard Changed to a passive ability. All Plane Shift abilities and Guarded Steel trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue s current maximum health. Lasts for 30 seconds. Improved Rift Guard The bonus applied to Rift Guard now only occurs when you are in Guardian Phase. If not in Guardian Phase, you will only get the benefit from the regular Rift Guard. Switching out of Guardian Phase after getting the Improved Rift Guard effect will cause the effect to be removed. Rift Barrier Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker. Shadow Guard Functionality changed. Reduces Physical damage taken by 1-5% after using a Riftstalker damage attack that grants a Combo Point. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction. Fixed a bug where the physical damage reduction was not working for several boss abilities in Hammerknell. Hammerknell Synergy Crystal 2-piece Bonus Now reduces damage taken from a deflected non-Physical attack by 15%. WARRIOR Gift abilities now reduce incoming Physical damage by 0.3% and non-Physical damage by 0.38% per Soul Point spent in the associated Soul Tree. Ultimately this grants a 20% Physical mitigation and 25% non-Physical mitigation bonus to characters who have all of their points spent in tank souls. Several tank abilities have had their threat generation amounts increased. Rebalanced Power costs of non-Finisher abilities to resolve the issues caused by the Surging Energy fix. This change affects all Warrior Souls. Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns. Removed the damage reduction in PvP for the following abilities Paired Strike, Punishing Blow, Frenzied Strike, Reaping Harvest, and Path of the Raptor. CHAMPION Lingering Wounds This and related abilities should now proc correctly in duels. Having both Overrun and Blitz for Bull Rush no longer double-dips on diminishing returns. PALADIN Aggressive Block Tooltip no longer references this ability being modified by Strength, which it isn t. Aggressive Guardian In addition to increasing the threat generated, now also increases the threat generated from Retaliation abilities, modified further by Endurance. Touch of Life Cooldown reduced to 5 minutes. Preservation Cooldown reduced to 5 minutes. Improved Reverent Protection Now increases Reverent Protection by 10-20% plus an additional 0.02/0.04% per point of Endurance. Impassable Guard Now also reduces non-Physical damage by 15%. Increased Magic damage mitigation to 25%. No longer blocks spells. No longer requires Attack Points. Scales of Justice Threat generated has been increased significantly. Sweeping Strike Shifted to more of a threat-generation role. Threat generated has been increased significantly, the number of targets it hits increased to 10 in a range of 10 meters, cooldown reduced to 5 seconds, and no longer requires a target to be used. Because of these changes, the damage has been reduced slightly. Rebalanced some abilities to work with the new Gift ability enhancements Stalwart Shield Now enhances Block by 1% per point, instead of 2%. Defender Now enhances Armor by 1% per point instead of 2 points. Hardened Will Now gives 2% non-Physical resistance instead of 3%. Shield of the Chosen Now increases Block by 10%. Small Arms Specialization No longer enhances the damage of Spotter s Orders. Life s Rapture Now heals the Paladin instantly, and generates additional threat. REAVER Increased the threat generated from all Reaver damage over time abilities. Power from the Masses Fixed a bug causing all points spent in this ability to cause the same percent chance to trigger. Reduced damage mitigation to 0.7% per application. Sinister Intent Threat enhancement is now modified by Endurance. Crest Mastery Now gives 2% non-Physical resistance instead of 3%. Wasting Away Ability changed - now increases damage of Area of Effect and Damage Over Time abilities by 3-10%. Binding of Death Ability changed - Soul Sickness, Necrotic Wounds, or Blood Fever on the target reduces all damage types dealt to the Reaver by 9%. Continues to reduce Power cost of Area of Effect abilities. Binding of Affliction Fixed a bug causing Binding of Affliction to enhance the damage done by Spotter s Order. Flesh Rot No longer reduces chance to hit on the target. Now reduces the Physical damage the target deals to the Reaver by 2% when under the effect of Flesh Rot. Value is increased based on the number of Reaver damage over time abilities the target has on it, to a maximum of 5. Cyclone Strike Shifted to more of a threat-generation role. The threat generated has been increased, the number of targets it can hit is now 10 in a range of 10 meters, cooldown increased to 5 seconds, Power cost has been increased, now generates an Attack Point, and no longer counts as a Finisher ability. Imbued Armor Now affects all damage types. Damage mitigation percentage scales from 0.5-3%. Shroud of Entropy No longer requires Attack Points. Blood Fever Can now trigger Void Knight s Blood from a Stone ability. RIFTBLADE Surging Energy Fixed a bug causing 1 point in this ability to reduce the Power cost of the next ability by 75% instead of 25%. VOID KNIGHT Fixed a bug causing Efficient Conversion to not properly alter the Power cost of certain abilities. Fixed a bug where damage shields such as Warlock Armor would trigger the counter on Fusion of Flesh, but not trigger the heal. Fusion of Flesh Fixed a bug causing this to stick around after death. Surge Now generates threat to nearby enemies when using Pact generating abilities. Due to this change, the damage of Discharge, Tempest, and Unstable Reaction have been increased slightly to make up for the loss of the increase Surge previously gave them. Rift Summon Now acts like a taunt. Due to its high point requirements and long cooldown, it does not share an internal cooldown with other single-target taunts. Once again teleports the target. Discharge Significantly increased threat caused by this ability. Singularity Damage reduction is reduced from 50% to 35% but now reduces all incoming damage, not just Magical. No longer requires Attack Points. Accord of Emptiness Now grants a Pact every 3 seconds. Now also has a 50% chance to refresh the cooldown on Rift Summon when the Void Knight is struck by a damaging spell. No longer grants damage mitigation to support the new Gift ability enhancements. Ravenous Defense No longer increases Armor. Reduces incoming damage, rebalanced to support the new Gift ability enhancements. Fixed a bug causing this to not stack with Ravenous Strength. Tempest Shifted to more of a threat-generation role. Threat generated has been increased, range increased to 10 meters, cooldown reduced to 5 seconds, and no longer requires you to have a target to use it. Changed the way that the secondary damage effect on Tempest is generated; it now generates an amount of damage per Pact that the Void Knight has active. No longer drains Pacts. Void Rebalanced to support the new Gift ability enhancements. Still reduces Physical and Magical damage. Devourer Rebalanced to support the new Gift ability enhancements. Still reduces Physical and Magical damage. Ravenous Strength Now increases Strength based on how many points you ve spent in Void Knight. Now properly stacks with Ravenous Defense. Rift Shield Now absorbs all non-Physical damage instead of just Magical damage. Catalyze, Power Sink No longer proc Instability on the target; the 5% damage reduction this gave the Void Knight is now part of the new Gift ability enhancements. Power Sink Should now properly give Pacts. WARLORD Spotter s Orders is no longer a Call and no longer generates threat from Battlefield Awareness. Locked Down Cooldown reduced to 30 seconds. Dramatic Presence Now increases the self-effects of all Calls and Commands. All Aspects have been increased to meet their previous numbers due to the change to Dramatic Presence. Killing Field Threat generation has been significantly increased. Battlefield Awareness Threat generation rebalanced to fit into an intended role as an ambient threat generator. New burst-threat generators have been added to other abilities. Increased Dodge amount. Promise of Steel Shifted to more of a threat-generation role. Threat generated has been increased, number of affected targets increased to 10 in a 10 meter range, cooldown set to 5 seconds, damage slightly reduced, and no longer requires a target to be used. Fixed a bug allowing Promise of Steel to trigger Light s Decree. Call to Entrench Self-buff bonuses have been rebalanced to work with the new Gift ability enhancement. Rallying Command Rebalanced the resistances on the self-buff component to work with the new Gift ability enhancement. Powerful Countenance Increased Armor buff. Imposing Threat generation is now enhanced by Endurance. Cooldown reduced to 30 seconds. DUNGEONS, SLIVERS, AND RAIDS Knockback abilities used by NPCs in Dungeons and Raids no longer re-orient your camera. The following dungeons now allow the use of mounts in outdoor areas - Abyssal Precipice, Charmer s Caldera, Foul Cascade, Realm of the Fae, Runic Descent. DROWNED HALLS [Sliver] Fixed an issue making it impossible to complete the Wave Goodbye achievement. Slightly increased the radius of the Hydrostatic Shock protection bubble so players gain its buff a bit faster on entering the bubble. HAMMERKNELL [Raid] Player pets are now potential targets for the Bloodplague Crawler stacking damage buff. Soulrender Zilas minions no longer award experience when killed. The Death s Hand debuff cast by Runeburst Umbrals is now removed from characters leaving the instance. Achievement Wait, What Fixed a bug with this achievement! RIVER OF SOULS [Raid] Herald Gaurath It should no longer be possible to force Gaurath s Icon of the Herald to spawn outside of the raid zone. PvP WARFRONTS Players in Warfronts should be more frequently matched against similarly ranked opponents. As always, feedback on your queue experience is welcome! Library of the Runemasters now has associated Achievements! The Codex Fixed a case where Defiant characters could sneak into the Guardian spawn area. Guardian s Flare and Defiant s Flare Planar Abilities can no longer be used on the core area-hub Wardstones. [Only affects PvP shards, as this has never been usable on hub Wardstones on PvE shards.] CHRONICLES You can now enter a Chronicle in a group that has been converted to a Raid, as long as the total size of the raid meets the player cap for the Chronicle. ZONES DROUGHTLANDS Ant Farm Entering a Warfront while you ve been polymorphed into an ant will now remove the effect. Thwarting the Emberlord Quest should be soloable once again! GLOAMWOOD A new Butchering trainer has taken up residence in Gloamwood Pines. Dan Lewis can be found near Dursk Nightclaw. Declawed The Razor Sharp Claw item is now a 100% drop from Goremouth. IRON PINE PEAKS Frozen Gauntlet Fixed a case where players in a group could fail the quest after completing the objectives. The quests In Over His Head and Dark Heart should no longer be blocked by nearby Rifts. Logging out in the Forge area of the Chancel of Labors should no longer cause you to be magically teleported to the Guardian or Defiant camps when you log back in. SCARLET GORGE Moved the Deranged Cadaver out of some rocks that would occasionally hide it. SCARWOOD REACH Rift Neverending Labyrinth Fixed an issue where the player who gains first aggro on the boss was unable to ever lose aggro from it. The achievement, Mushroom Soup, should now be granted MUCH more reliably. SHIMMERSAND Cleansing of Firesand Updated the quest objectives so this daily quest should make more sense now! Quests involving Rifts in the Dunes of Akala now provide the Rift Lure for the required Rift. STILLMOOR Sir Isaac Kasimir will no longer single-handedly tank the hordes of Endless Invasions during some zone events in Stillmoor. The zone event, An Eye for an Eye, should conclude more reliably. CULT SAGA The Heart of the Destroyer The Shade of Regulos in Expert King s Breach should be a bit less Regulos-enhanced and actually killable now! Enchanted Wood This quest has been merged into the preceding quest, A Token of the Fae . ITEMS Added a wider range of weapons to the Epic Planar Goods vendors. Manastones have been fixed so they correctly apply their bonus to your maximum mana. Improved the way we count how many items are currently equipped in an item set. Ancient Murdantix Spawn [Item] The mount item is no longer Unique, meaning you can properly acquire and trade or sell additional Murdantii after you ve collected one yourself. Blighted Champion Crystal The set bonuses on this crystal were accidentally set to the wrong order - the 2 piece bonus is now the 4 piece bonus, and vice versa. Dusty Treasure Hunter s Satchel can no longer be sold on the Auction House. Hunter Shard This lesser Essence now has Attack Power rather than Spell Power. Nyx s Archon Crystal Fixed a bug where the buff would not be removed when the Crystal was unequipped. Nyx s Necromancer Crystal Also fixed Elemental pets triggering the 2-piece bonus effect. Description has been updated to help clarify that only Undead pets trigger the effect. Nyx s Pyromancer Crystal The 2-piece set bonus now increases the chance for Fireball to leave a Combust DoT effect on the target by 10%, and increases the damage done by the Combust DoT by 40%. The 4-piece bonus causes Heat Wave to increase Fire damage by 20% while active, increases the duration of Heat Wave by 5 seconds, and reduces the cooldown by 15 seconds. Pulverizing Stonesource and Igneous Stonesource were giving an incorrect amount of Spell Critical Hit bonus and have been corrected. Sanctum s Word Now with Spell Power. Shadepiercer Updated icon and equipped renderable. Voucher Crystal Sourcestone will now give Inscribed Sourcestones rather than Crystal Sourcestones (which are no longer used). CRAFTING Clarified the description of the Apprentice/Journeyman/Dedicated/Artisan/Supreme Harvester Achievements to specify that only Mining and Foraging count for harvesting . The recipe for Polished Shadethorn Lumber now properly uses Sagebrush Timber instead of Sagebrush Lumber. You can now mine Earth Elemental, Oreling, and Golem corpses. You can now forage Treant and Bogling corpses. Thwarting Runes will no longer display as Thwarting Cipher when applied to an item. Recipe Sacred Fetish now requires 280 skill to learn, which matches the skill required to craft it. Heroic Healing Tonics and Bright Surge Vials no longer share the same icon. Light Magenta Dye is now crafted at a level that gives skillups at the point you are able to learn the recipe. ART AND AUDIO Improved and optimized some surfaces for players using the low-quality renderer mode for better visuals! Improved reflections added to many kinds of water in the game (for high-graphics settings), and improved the coloring when looking down into the water, especially in shallow areas. Sanctum outdoor music now plays more often. General area music should kick back in more reliably after exiting combat. Fixed the Spindrel mount s footstep audio not playing correctly. More swimming camera work - can now swim up easier when the camera is at the sea floor level, smarter character-hiding logic when the camera gets very close to your character, and now treats the top of the water like ground and will pitch appropriately. MACROS AND COMMANDS Changed setting window text for "Show Only my Buffs" to refer to party members instead of "on the target", as it was described incorrectly. UI/SETTINGS Porticulum locations now appear on the world map once discovered. Fixed the scrolling reset to the top of the list in the Guild UI whenever the data is refreshed. Trying to link items in a Raid Warning no longer displays box characters. Fixed a case where the Healer role icon on a group member s portrait would disappear after rearranging the group order. Quest tracker should be less likely to overlap other quests on your screen. The Daily Limit number shown on the quest log should now properly update each time a repeatable quest is turned in. RiftConnect Sending and receiving Twitter messages including the = character works properly again! Fixed a rare case where an incorrect tooltip would show up on Role icons. Added a bunch of new loading screen tips to highlight new features! Fixed Party and Pet raid frame locations being labeled backwards in the Edit Layout mode. Characters level 6 and below who have not spent their Soul Points will have a reminder pop-up of the Soul Tree UI once per play session while out of combat. Those points are important, use em! ====================================
https://w.atwiki.jp/touhoukashi/pages/3782.html
【登録タグ DiGiTAL WiNG L えろたん デジウィ BEST 恋色マスタースパーク 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/2702.html
【登録タグ CALEN I SOUND HOLIC シンデレラケージ ~ Kagome-Kagome 曲 永夜 -EIYA- 狂気の瞳 ~ Invisible Full Moon】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/mainichi-matome/pages/5354.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Businessmen beat stiff times through sex shop seminarビジネスマンはアダルトショップ経営セミナーで大真面目な時間を過ごす 拡散状況 関連ページ Businessmen beat stiff times through sex shop seminar ビジネスマンはアダルトショップ経営セミナーで大真面目な時間を過ごす 0 Businessmen beat stiff times through sex shop seminar 2001,04,01 Shukan Jitsuwa By Yosuke Kadota ビジネスマンはアダルトショップ経営セミナーで大真面目な時間を過ごす 2001,04,01 週刊実話 カドタヨウスケ 記 1 With once mighty Japanese companies no longer able to guarantee lifetime employment, an increasing number of corporate warriors are ditching their suits to become entrepreneurs - in the thriving sex industry. かつては強大であった日本企業がもはや終身雇用を保証できなくなったこともあって、企業戦士がスーツを捨てさって起業する数が増えている――盛況な性産業で。 2 Some prospective pimps may fret that setting up in the dog-eat-dog world of smutty business, however, is no easy job for an amateur. しかし、食うか食われるかのわいせつ産業の世界で開業することは素人にとって全然簡単なことではないのでは、と心配するポン引き志願者もいるかもしれない。 3 But, there s no need to worry, Shukan Jitsuwa assures us, because there is an open seminar for aspiring sex businessmen where they can learn everything there is to be known about how to open your own sex shop from scratch. しかし、心配する必要はないと週刊実話は我々に請け合う。なぜなら意欲的なセックスビジネスマンのためのオープンセミナーがあって、そこでは自分の店をイチから開く方法について知っておくべきことをすべて教えてもらえるのだから。 4 "We ve been getting a great response from our clients since we opened a seminar for sex industry beginners," says a spokesman for the Kabushikigaisha Gino Shinko Jigyodan, which provides the popular course. "Up to 30 people can attend the seminar at any one time, but we always receive over 100 applications from those want to have a crack at the sex trade. Many of them are salarymen in their 30s to 50s." 「性産業初心者向けのセミナーを開設して以来、私たちはお客さまからたくさんの反応をうけとっています」と、この人気のコースを提供している株式会社技能振興事業団の広報者はいう。 「セミナーに一度に出席できる人数は30人までですが、私たちはいつも、性産業でチャンスをものにしたいと思っている人たちから100人を超える申し込みを受け取っています。彼らの多くは三十代から五十代のサラリーマンです」 5 Currently, three different seminars are available for those who want to manage a full-fledged, meaty massage parlor; another for businesses that don t require special investment on facilities, such as call girl services or mail-order sex toy retailing; or for e-entrepreneurs planning to open up porn sites on the Internet. 目下、三種類の異なるセミナーが受講可能である。本格的な性感マッサージ店向け、デリヘルサービスやメールオーダー式の大人の玩具屋のように特別な施設投資を必要としない事業向け、そしてインターネット上でポルノサイトを開設しようと計画している電子起業家向けである。 6 The seminars include lectures on laws regulating the sex industry, marketing theories to attract patrons and then make them to come back again and how to read the ever-changing needs of patrons. セミナーで行われる講義には、性産業を規制する法律、顧客を引き寄せて常連にするためのマーケティングセオリー、そして絶え間なく変わる顧客のニーズについてのものがある。 7 "If those aspiring gentlemen decide to start their own business, we will introduce professional advisors who are at the forefront of the sex industry," the spokesman says. 「この意欲的な紳士たちが自分自身でビジネスを始めようと決めたときは、我々は性産業の第一線にいるプロのアドバイザーを紹介します」と広報者はいう。 8 However, not all preparations and investments guarantee success, Jitsuwa warns. しかしながら、すべての準備や投資が成功を保証するとはかぎらない、と週刊実話は警告する。 9 "I spent 5 million yen in signboards and another 3 million yen to install a shower in my basement shop. You know anything to do with water costs a hell of a lot to if your shop is located in the basement," says a sex club owner who runs his shop in the Kabukicho district of Tokyo s Shinjuku-ku. "Moreover, it is a well-known fact that the ground under Kabukicho is filled with the bodies of people killed by war-time bombing. So, although I put in a lot of capital in this business, the only reputation 「私は掲示板に500万円、さらに地階にある自分の店にシャワーを設置するために300万円、金を使いました。店を地階に設置した場合は水まわりのものはなんであれとんでもなくコストがかかることを、あなたもご存知でしょう」と、東京は新宿区の歌舞伎町で自分の店を経営している、あるセックスクラブオーナーはいう。 「おまけに、歌舞伎町の地下には戦争中の空襲で殺された人々の遺体でいっぱいだということはよく知られた事実です。そんなわけで、私がこの商売にたくさんの資本を投下したにもかかわらず、評判はただ(英文ここまで) 10 April 1, 2001 2001年4月1日 拡散状況 Blogger http //sextoyindustry.blogspot.com/2006/02/businessmen-beat-stiff-times-at-sex.html 関連ページ Blogger 優先的に翻訳すべき記事リスト 毎日新聞英語版から配信された記事2001年 毎日新聞英語版から配信された記事一覧その2
https://w.atwiki.jp/ffxi_beta_glossary/pages/115.html
- Butterfly BGMはご存知,Smile.dkのButterfly。 しかしこの曲,有名ですが サムライ,サムライ連呼してるんですよね(笑 管理人的Retingは☆☆☆ The Taru and The Goblin lolmnk They can t skillchain. http //www.avrillavigne.com/ My oh My! My oh My! Do you wanna say goodbye! Aquaの同名曲。 管理人的Retingは☆☆☆☆☆ For everyone who cared~ [FFXI] http //www.nickelback.com/ Die Another Day http //www.madonna.com/ FFXI - Distant Worlds http //www.square-enix.co.jp/music/sem/page/uematsu/ http //www.smileplease.co.jp/ First Snow- FFXI Christmas Music Video http //www.avexnet.or.jp/boa/index.html
https://w.atwiki.jp/touhoukashi/pages/5172.html
【登録タグ COOL CREATE K あよ ビートまりお 平安のエイリアン 愛を取り戻せ!!東方 曲 森羅万象】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/5260.html
【登録タグ Eurobeat Union G okogeeechann ユーロバカ一代 VOL.10 広有射怪鳥事 ~ Till When? 曲 東方妖々夢 ~ Ancient Temple】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/v-lyrics/pages/505.html
さんどりよん [ TAG Kaito L-S Miku Orange SignalP title さ] Music SignalP/シグナルP Lyric Orange/orange Arrange SignalP/シグナルP Vocal Hatsune Miku・KAITO Videos PVs ■ Show/Hide Video http //www.nicovideo.jp/watch/sm4410647 http //www.nicovideo.jp/watch/sm4410647 Translations ■ Show/Hide Romaji Asa made odoru yume dake misete Tokei no kane ga toku mahou Aimaina yubi sasou kaidan San-dan tobashi ni hanete iku Basha no naka de furueteta Mijimena furugi mekuri megure yoru no butou Mishiranu kao sagasu sasayaku ano koe ga Nigiri shimeta yaiba tsuki tate subete wo ubaeto Minashigo tsudou shiro emi kamen ni egaite Itsuwari no itsukushimi sae hane de tsutsumu serafu Hai no naka de akaku tokete majiru garasu no kutsu Imasara kaeru furuete iru no Anata ga me wo yaru tokei Kutsu nugi odoru surōpu nukete Nodo made nobiru yubi no saki de Sukuu shizuku kuchi zukete Hashiru shyoudou sebone nukete iku setsuna Kane wa narasa nai de anata ni hizamazuki Mada dame to sakenda migite ga tsuki sasu sayonara Kese nai shyouen wo kousui ni matou hime Tsuyoi hitomi boku no kootta kamen goto uchi nuku Ima mo mimi ni anata no toiki ga Tsuki sasaru no tooi yume Sutendo-gurasu goshi hikaru tsuki ga Kimi ni kabuseta bēru Doresu hiza de saite thiara wa nage sutete Mitsume au hitomi to hitomi ga hibana wo hanatsu Kodoku na tamashii ga honoo age hikare au Sono namida sukue nai nara marude hitori asobi Toki yo tomare ima wa Anata ni yoi shirete Yureru kodou hitotsu hitotsu wo kizami tsukete tai Todomare Atsuku nure uchitsukeru takamari ni Kore ijyou wa ugoke nai yo Marude fearī-teiru 2010-01-26 Translated by blacksaingrain [部分編集] ■ Show/Hide Translation Cendrillon 2010-01-26 First Entry 2010-01-26 21 46 43 (Tue) Last update Trasnlated by blacksaingrain Title Cendrillon Lyric Let (me) dream of dancing till the morning The bells of the clock (would) break the magic Vaguely (those) fingers beckon (me) to the stairs (I) leap (them) up taking three at a time In the carriage (you were) shivering Flick up the miserable rags and dance in the ball at night (I) look for the one (I) do not know. That voice whispers (me) "Thrust the edge (you) hold and take away everything" In the castle orphans get together, drawing smiles on the masks The seraph would take even a false mercy under the wings In the ashes the glass slippers are ruddily melting and merging Knowing too late, (I) get shivers and wish to go back At the clock you glance (I) take off the slippers and dance through a slope By the tips of (your) fingers reached for (my) neck (I) brush a tear and give it a kiss At that moment an impulse runs down the spine Do not ring the bells. As (I) fall on (my) knees to you And cry "Not yet", (my) right hand thrusts "Farewell" (You are) the princess with indelible perfume of gunshot residue (Your) strong eyes penetrate (me) right through my icy mask Still your breath Pierces the ears (of mine),(it would be) a faraway dream The moon shining through a stained-glass window is The veil (I) put on you At the knee (I/you) tear the dress and throw away the tiara (We) gaze into each other's eyes and sparks fly Burning in flames, the lonely souls feel drawn to each other If (I) cannot blush away your tears (It would be) as if (it were) a solitary play (May) the time stop now! Intoxicated by you (I) wish to engrave every swaying throb (on my mind) (May) it stay! Stricken by hotly wet surge (I) cannot move any more As if (it were) a fairy tale Note This is a literal translation except adding some missing words and changing Japanese nominal expression into English verbal wordings. The added words are parenthetic. Since the song is a duet, the subjects switch. Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る Last modified 2010-01-26 21 46 43 (Tue) ■ Show/Hide Fan lyric Cendrillon 2010-03-22 First Entry 2010-03-22 08 38 47 (Mon) Last update Trasnlated by angelica Title Cendrillon Lyric Dancing until the morning, it all felt just like a dream But the bell of the clock undoes this ma~agic Ambiguous fingertips beckon me towards the staircase I leap up them, skipping, taking three steps at a time In a horse-drawn carriage, I was shivering Ignore these miserable rags and dance regardless all through the night Look for an unfamiliar face/That stranger whispers softly to you Grasp your blade’s hilt tightly and thrust as hard as you can/Bringing ruin to everything Orphans gather inside the castle/Portraying smiles by means of a mask This untrue compassion is still accepted and/Hides under the wings of seraphim Ashes of a fire burning red mix with the remains of a pair of glass slippers At this time I must go home, but I am still shivering You take a nervous glance towards the clocktower Kicking off my glass slippers, dancing, running, up the slope I extend my fingers and put them around his throat Teardrops fall down her cheeks, I kiss them away But an impulse ran down my spine to fear her in that very moment I don’t ever want the bell to ring/I pray it is never rung by you I knew it was bad; still I shouted, as my right hand/Stabbed him through the heart “adieu” You could not remove the gunpowder/Perfume which surrounds this lovely princess Those powerful eyes so easily froze my mask/And put out the fire within me Even now I can hear the sound of your labored breathing I stabbed him, I stabbed him, in a distant dream Through the stained glass windows, the moon is shining so brightly Like you, its face is draped in a veil Ripping the dress apart at the knee, abandoning the tiara too We look at each other, staring in each other’s eyes/And within them a spark ignites Two lonely souls, burning in the flames, are drawn together inexorably If it’s impossible to brush away the tears/It’s just like a single person play Oh, time, stop for us in this moment/I am intoxicated by you Every one of these wonderful seconds here with you/Makes me want to stick on longer This glorious warm, wet sensation/Inflames my heart in such a striking way I am no longer able to move more than this/So it’s almost like a fairy tale Note This is NOT a literal translation, but rather deliberately written in such a way that it fits the meter of the original song. (The only exception is the second line, where "magic" takes up three syllables.) In many parts preservation of meaning is sacrificed. In particular the second chorus uses quite a bit of artistic license (the concept of knees is thrown out entirely), but I also think it's the part that sounds the best, so. However, I assure you that it can be sung. Honest, I've tried several times. Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る Thank you for the contribution. This is a singable fan lyric, so could you change the headline to "English lyrics" or "Fan lyrics" for the clarification? -- (damesukekun) 2010-03-22 14 35 10 Last modified 2010-03-22 08 38 47 (Mon) Original Lyric, Nicosound MP3, etc http //www5.atwiki.jp/hmiku/pages/2070.html http //nicosound.anyap.info/sound/sm4410647 http //www.nicomimi.com/play/sm4410647 Sub video, PV, other fan made video in YouTube (Sandoriyon(Cendrillon)-サンドリヨン(Cendrillon)/コメントログ) [Add] http //www.youtube.com/watch/xxxxxxxxx ADD LINK すべてのコメントを見る (Information in this page is based on HatsuneMiku@Wiki) _